

While we didn’t test on Oculus Rift or HTC Vive, we’d expect those systems tracking solutions to be more robust. The team behind the bullet-riddled and time-bending first-person virtual reality shooter Superhot VR has announced that the game is coming to the other major PC VR headset, the HTC Vive. Even then, it will still fail to track the motion controllers from time to time. Unless you have oodles of space in which to set up, the PlayStation Camera will only be able to see part of your body when reaching and ducking. The limitations of both the headset and camera are clearly present, especially the latter. In other words, Superhot VR isn’t as well optimised for PlayStation VR as we had hoped. Anyhow in SteamVR you can change this settings, you can turn on or turn of the mirroring. It can become infuriating and, in turn, will create discomfort when strapped into a virtual reality headset. Make a right click on the headset icon and then select display mirror 2. So, if one of you motion controllers suddenly goes haywire during the last encounter, you’ll have to start over. Although each of the game’s 18 stages are small in size (each one containing a cluster of gunfights) there are no checkpoints between these mini scenarios. It’s even more annoying in Superhot, however, given that even the slightest movement can push time forward and result in failure. It’s worth noting that I’ve had no such problems playing other PlayStation VR game including shooters such as Farpoint and Arizona Sunshine. Even after adjusting the PlayStation Camera and fiddling with various controller and other settings, these problems persisted. TLDR: Any headset supported, not all controllers though. If you dont have oculus controllers or valve ones, get them, theyre worth the price rather than for exemple vive wands. However, vive wands only have: Trackpad (unsupported) Grip and trigger Menu button.

In game, my avatar’s hands would occasionally drift to one side or momentarily lose sync, making it almost unplayable. You need at least: A thumbstick 2 buttons Grip and Trigger. The motion tracking is one-to-one and for the most part works well, but as I progressed and the levels became more complex, I continued to run into problems.Īt times, the game would fail to register where my controllers were positioned. Using both hands, you’ll pick up a selection of objects from throwing stars to frying pans. Steamcommunity.This is one of many PlayStation VR experiences that will require two PlayStation Move controllers – it simply wouldn’t work with a DualShock 4. SUPERHOT VR is a title reimagined and redesigned from the ground up for Oculus Rift and Touch hand.

For such a price you should never buy this game, maybe 80% discount would do. Tl dr - this game is short and at the same time you getting bored by the end of this SUPERSHORT game (good alternative name). You pay a sh`tload of money for something that looks like demo or beta version of game (oh no you dont understand our simple concept) that constantly advertises itself through the game. Annoying selfpromoting of the game through the whole game from the beginning till the end, basically there is no plot in the game, half of the time you are just brainwashed how cool this game is and you have to advertise this game among your friends, this is so god damn annoying, seriously. You have achivements to keep yourself busy but they are nothing but grind like kill 2000 guys or kill 3 guys with one shot, It's not something you'll achieve having fun in the game, this is just boring grind. Stop-motion like moving is kind of innovative feature, you even speed up time slowly when you look around without moving, guess because you would turn your head irl, that's nice. Superhot Superhot VR didn't start life as an Oculus Rift game, but it eventually made it to the VR headset.
#SUPERHOT HTC VIVE MOD#
+Gameplay - by the time you explore all 5! kind of weapons you already beat half of the game, well if you want to stick to some weapon and have some fun there is infinite mod or challenges, but most of the kills look alike and 5 weapons. Time-bending shooter 'Superhot VR' arrives on HTC Vive Bullet (thinking) time. +Visuals - visuals are nice, well this game called superhot because your enemies are superhot crystal buddies, bullets looks dull, but they are big enough so you can see them good to dodge, well then. So in two hours - i completed the game - half of that time i was reading text messages and watching lame cut-scenes, half of that time was the actual game play i played some challenges - which are mostly same exact levels you played in the campaing and played an endless mode - which is boring af - you just have to kill like 50 people in one room to unlock next one and i played some minigames that could be found in the menu. You'll see i've played like 2.5 hours, but i was afking for like an hour while game was opened so total gameplay time is like 1.5-2 hours.
